However, we found that gameplay was a bit too complicated for its own good, and the info-dense cards tended to overwhelm new players
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The goal of the deck is to play creatures and slap counters on them with cards like Maester Seymour then reward you for doing so, drawing you cards with Bred for the Hunt, giving them keywords with Sphere Grid, or protecting them with Inspiring Call, all while your creatures to continue to grow and bash in for more damage
Non-removal, defensive strategies have never been a major theme for most players
For Final Fantasy, this jumps up to $6.99 and $69.99, respectively
Youre already profiting from dealing damage to your opponents when they draw, so make them draw seven cards at once