Both of these Locations don't have a unique ability, but they ease the player into using them by being cheap, ink cost-wise, while also gaining you one lore at the start of your turn, so long as the locations stay on the field
When it's not trading one-for-one with an enchantment, it's either sweeping the board of X/1 creatures or cleaning up post-combat, or it's saving your entire board from a board wipe via mass-regeneration
Because manufacturers around the world follow these dimensions, collectors can confidently buy accessories without worrying about compatibility
A bigger curve may mostly be 3- and 4- drops and top out at 7- or 8-mana cards
3 Black Marshall D
Scorn Effigy Doomskar Oracle Iron Verdict Depart the Realm Ravenform Demon Bolt Mammoth Growth Struggle for Skemfar Kaya's Onslaught Crush the Weak Dual Strike Mystic Reflection Rise of the Dread Marn Starnheim Unleashed Augury Raven Behold the Multiverse Karfell Harbinger Jarl of the Forsaken Skull Raid Dwarven Reinforcements Sarulf's Packmate Saw It Coming Poison the Cup Vengeful Reaper Dream Devourer Warhorn Blast Vega, the Watcher Doomskar Glorious Protector Gods' Hall Guardian Shepherd of the Cosmos Return Upon the Tide Tergrid's Shadow Cosmos Charger Quakebringer Battle Mammoth Doomskar Titan Alrund's Epiphany Haunting Voyage