Having it in my deck just means there are a lot of things I get to stop playing around, and that lets me play better in the mid to late game
Game Changers should generally be cards that easily and dramatically warp Commander games, allowing players to run away with resources, shift games in ways that many players find unpleasant, block people from playing, efficiently search for any of their strongest cards without downside, or have commanders that are highly unfun in casual games
Illustrated by Richard Kane Ferguson Standard Not Legal Alchemy Not Legal Pioneer Not Legal Historic Not Legal Modern Not Legal Brawl Not Legal Legacy Not Legal Comp
Extended surge foil: Around $45 Surge foil: Around $40 Extended foil: Around $32 Extended non-foil: Around $25 Foil: Around $20 Normal: Around $24 River Song Players can now draw cards from the bottom of their library through River Song in Eternal MTG formats
Blue: Ghostly Flicker, March of Swirling Mist, Slip out the Back, etc
This is exactly the kind of card that seems pretty inconspicuous right now, but a card will eventually be printed that Throne of Death absolutely breaks