Curse of Bounty is an interesting inclusion that I really enjoy in this deck, and I think it helps speed up potentially slow precon games
One of the best ways to counter them is to play a deck that uses single-Prize attackers that are able to deliver Knock Outs, so you trade two Prizes (or three, in the case of a TAG TEAM) for one
Keep an eye out for details as we approach the release of Magic: The Gathering Assassin's Creed in stores worldwide July 5!
On top of that, tapping 12 powers worth of creatures is pretty tough for most decks
One might even venture (Im thinking about it), that for early Magic, world-building was primarily about providing a usable and attractive user-interface for a rules system
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