When deciding which green ramp cards to play in your decks, you should consider two factors: cost and synergy
Whether this card sees play would ultimately depend on how well it fits into the overall game plan and synergy of the deck in question
Sorcery : Simply put, a sorcery is a spell you cast directly from your hand with a one-time effect that is then discarded
Being able to attack unblocked could allow you to take out a player who thinks they're safe behind a big board, and it can also help you benefit from combat damage triggers
Cards in the list include Tegwyll, Duke of Splendor, Alela, Cunning Conqueror, Arcane Denial, Arcane Signet, Archmage of Echoes, Bitterblossom, Blightwing Bandit, Bojuka Bog, Brazen Borrower // Petty Theft, Castle Locthwain, Choked Estuary, Cloud of Faeries, Command Tower, Consider, Darkwater Catacombs, Dig Through Time, Dimir Aqueduct, Dimir Signet, Distant Melody, Drowned Catacomb
Thats why I recommend aggressively trading and selling the cards you arent using