Akroma, Angel of Fury Akroma, Angel of Wrath Animar, Soul of Elements Azusa, Lost but Seeking Bident of Thassa Brion Stoutarm Darien, King of Kjeldor Gisela, Blade of Goldnight Grenzo, Dungeon Warden Hanna, Ship's Navigator Ihsan's Shade Iwamori of the Open Fist Jace, the Mind Sculptor Jalira, Master Polymorphist Kongming, "Sleeping Dragon" Mikokoro, Center of the Sea Nicol Bolas Niv-Mizzet, the Firemind Pendelhaven Prossh, Skyraider of Kher Ruric Thar, the Unbowed Stangg Thalia, Guardian of Thraben Vendilion Clique Zada, Hedron Grinder
While a little under-statted itself, Recruiter temporarily steals a creature any time a Pirate enters your side of the battlefield
Secondly, by themselves you only get one roll at the beginning of your first main phase, and it appears that most ways to open an attraction happen during your main phase
Intruder Alarm + Krenko, Mob Boss / Thraben Doomsayer This is another card that has the potential to enable multiple infinite combos
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There are two of them: one for commons and uncommons and another for rares and mythic rares