There might not be a ton of mechanical cohesion between the creatures you wind up running, but B/W leans pretty heavily towards attrition decks, and I could see Aravad functioning as an easy way to speed up your clock once the rest of the deck does its thing and grinds out a favorable board advantage
The part where destroying 1 monster if a S/T card is destroyed supposed to be a combo with "Harpies Hunting Ground" on the field, this card SS a "Harpie Lady", then "Harpies Hunting Ground" destroys a S/T, and finally this card destroys a monster on the field
It shines in a niche build-around strategy with mostly basic Lands
Now that you understand the basics of MTG crew rules, let me walk you through the step-by-step process of crewing a vehicle during an actual game
Jinzo's design is just as cool today as it was back then, and all these factors make the card worth so much money today
A Bring Arts Action Figure of Benedikta Harman, dominant of the Eikon Garuda from Final Fantasy XVI.