I noticed an extreme, I considered the long-term utility of the card, and made my bet accordingly
Thus when I factor this into the context of my cube, this will see a lot of play
Assuming you can fix the top of your library to assure Cruelclaw hits something big, this is potentially a very busted trigger
Infinite Combos From a Commander perspective, theres really no way around this issue, which is a problem for rule 0
The original card had "you draw two cards and lose two life", "destroy target creature," and "cast a spell without paying its mana cost." The last ability was both too powerful and not really black (black could cast a spell out of a graveyard)
The only downside is that in a two-player situation, this card does nothing, becoming just a 1/3 flyer