It was cool cause base Haunter is not holo, but this was
But these things are also beautiful, if you just stop and look at them, and TCG Pocket carries that beauty over surprisingly well, most obviously with the handful of snazzy "immersive artwork" ones that take you on a guided, 2.5D tour of their own little goldfish bowl worlds
Whether you're brewing a new Commander deck or trying to remember the name of that one card that draws when a creature dies, you need a good card database
This severely limited the amount of copies that got into the wild
You'll also need them to have Energy and Items equipped
While this is another topic I could again delve deeper on, Ill leave it at this: as games move toward ending in 6-8 turns (versus 8-10), cheap blowout interaction is the fastest way to gain tempo while protecting your board