When you finish comboing off you'll have as much mana as you need, a bunch of enchantments on the board, and probably not many cards left in your library
Lightsworn (Signature Card: Lyla, Lightsworn Sorceress) (Campaign Difficulty: Hard) (Signature Card: Lyla, Lightsworn Sorceress) (Campaign Difficulty: Hard) Monster Cards (26) Aurkus, Lightsworn Druid Celestia, Lightsworn Angel x2 Ehren, Lightsworn Monk x2 Garoth, Lightsworn Warrior x2 Gragonith, Lightsworn Dragon x2 Honest Jain, Lightsworn Paladin x2 Jenis, Lightsworn Mender Judgment Dragon x3 Lumina, Lightsworn Summoner x2 Lyla, Lightsworn Sorceress x2 Rinyan, Lightsworn Rogue Shire, Lightsworn Spirit Wulf, Lightsworn Beast x2
But Ice Barriers true strength comes from its Graveyard effect, which allows you to send one Level 5 or higher Water Monster from your deck to the Graveyard and then add any Water Monster from the Graveyard to your hand
Surprisingly, there are also no Guildleves
The way Historic comes into play is when a card refers specifically to an effect on "Historic", for example
How do I use my gift card