This three-mana enchantment triggers on every spell opponents cast, forcing them to pay extra mana or give you free cards that accumulate into insurmountable advantages
But there's so many other good ones too: blow up enchantments/artifacts with Harmonic Sliver, steal stuff with Admiral Beckett Brass, burn creatures with Dragon Tempest, and cast one-sided board wipes with Thundercloud Shaman
(2025-09-19) If any permanent has an ability that triggers when the permanent you return leaves the battlefield, that ability will be put on the stack after you finish casting the spell, and it will resolve before that spell
studying under Montolio the Ranger
These abilities can have the same target, or they can target different things
They all have activated abilities that need to be activated in a given sequence and turn them into progressively more powerful creatures