Most extra-turn spells cost five mana or more, which explains why its such a massive outlier in power
First was this card: While technically this can be clumped in the "+1/+1 as growth effect" category, I felt it was worthy to point out that this is the first "ooze," that is the first creature that grew not because of an effect but because of the passage of time
Triskaidekaphobia is the fear or superstition of the number 13 and the reason for the nickname, though unlucky lands and Dusk lands are runners up because they come from Duskmourn: House of Horror , and are a touch less cheeky
The cards may climb a little higher this time, and their retracement may take a little longer
One thing to be wary of is how many combo piece cards you have that you almost never want to imprint
Its easy to get caught up in the excitement of ripping packs, but a little strategy can make the process more rewarding and a lot easier on your wallet