In the case of Muldrotha, if our important cards are 5cmc, we want our ramp cards to be castable on turns 1-3 so we can play our engines a turn early
I think the more turns a game lasts, the more decisions you're able to make, and the more decisions, the better players usually come out on top
However, its first attack is incredibly efficient and can deal as much as 210 damage when paired with Area Zero Underdepths and a Tera Pokmon
Such a deck tended to give opponents too much time to capitalize on the inherent power gap between our cards
As someone e who also grew up with Yugioh I never knew the history behind the game
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