Many names of spells, effects, and items come straight out of a Dungeons Masters Guide or Players Handbook: Lightning Bolt Crystal Ball Fireball Phantasmal Forces Clone Invisibility Fabricate Ball Lightning Erase Fear Misdirection Jump Simulacrum Sleep Web Sunstone Shatter Visions Wall of Fire Wall of Stone Wall of Ice Wall of Sand Wall of Bone Pyrotechnics Ice Storm Reincarnate Descent into Madness Dehydration Brand Chain Lightning Entomb Dominate Animate Dead Teleport Resurrection Raise Dead And then you have similar effects like Phantasmal Terrain instead of Hallucinatory Terrain or Phantasmal Mount vs Phantom Steed, Fly vs Flight, etc
Players who have successfully developed to reach their mid or end-game are far less likely to run out of mana than they are to run out of cards to spend it on
This is a probably a solid beater though, hampered only by it's toughness, but I really think the power of this card rests less in it beating face and more in the copying ability, which is fairly easy to reach assuming it doesn't die
Standard Bundle: 1 pack SKS-8810 (63.5x88mm)
We have to wait two or three turns until we can place two Metal Energies to use the Metallic Turbo move, which in turn adds two Metal Energies to the Dialga ex, Arceus ex, or Mew ex we have in the bench, depending on the opponent and how the game is going
Golden Bamboo Sword is a spell card that, if the player controls a Bamboo Sword, draw 2 cards