Whenever you cast an instant or sorcery spell, you get to scry 1
Horizon Lands are best in decks that value card flow and expect games to go beyond the early turns
Matches with these decks are actually fairly challenging, and the decks create an interesting meta between them
It gets a +1/+1 counter on it whenever you cast a creature spell, and then makes each creature spell you have cost one mana less to cast for each +1/+1 counter on it
If you activate a station ability while you control Tapestry Warden, but you no longer control Tapestry Warden at the time that ability resolves, use the power of the creature tapped to pay the cost of the station ability to determine how many counters are put on the permanent with station
Necron Dynasties Decklist Strategy The game plan is simple to say and takes a few turns to set up: ramp hard early, build an artifact board in the middle, then use recursion to win the long game nobody else can grind out