This is primarily because some of the statuses involve the random luck of coin flips, with a Pokemon sleeping and unable to act until you flip a heads, a Pokemons action replaced with damaging itself if you flip tails on the persistent confusion, but Paralysis and Poison at least avoid the random chance mechanics, Paralysis just being a single lost turn for the Pokemon and Poison inflicting gradual damage between player turns
That seems pretty insignificant in the face of potentially being able to overcome a disadvantage of going in first in battle, though
Now, if you have Doubling Season out and then you proliferate, Doubling Season doubles those instances of placing counters onto your planeswalkers
While you can often find her at the head of a planeswalker-themed deck, it turns out that a free proliferation effect at the end of your turn is great when it comes to energy counters too
This gives only 46 booster packs rather than 50 packs for $50 value
If theres ever been a set that makes me miss the old block structure, its this one