This deck was phenomenally efficient at spamming the board with low-level monsters to use as Link or XYZ material and using those monsters to set up Trap cards to use during the opponent's turn
Physical copies of a Deck list will not be accepted onsite for the YCS
If you've been careful enough to read both effects, youll notice that the combo basically stops when Amalia's power reaches exactly 20, after which they proceed to nuke everything around, other combo enablers included
Special Summon 1 Level 6 or lower non-Effect Fusion Monster from your Extra Deck, but it cannot attack, also destroy it during the End Phase
We selected this card as our number one pick because analysis of the Team Up era confirms its the rarest pull from a notoriously low-print-run expansion
Its ability means that you can play it on your bench, attach an energy, move it to the active spot and attack all in one fell swoop, doing what could be a heck of a lot of damage to a foe with a high retreat cost