Who can tell at this stage just what theyd be able to do for the deck
You'll want to keep creatures off the board for aggro decks and be wary of spells during your turn for control decks, but this gets all the more difficult to track depending on how your opponent handles their first few turns, too
Repulse Foil Tribal Flames Worldly Council Saproling Burst Addle Prohibit Seal of Cleansing Seal of Removal Seal of Strength Obliterate Skycloud Poacher Recoil Sterling Grove Global Ruin Collective Restraint Thorn/Stormscape Apprentice (the original DRS!) Phyrexian Altar Abolish Animate Land Archaological Dig Irrigation Ditch cycle Submerge Bind Rising Waters Captain Sisay Hanna, Ship's Navigator Lin-Sivvi, Defiant Hero Massacre Mana Maze 10
Flare of Fortitude lets you sacrifice a nontoken white creature instead of paying its cost, and in return, it gives all your permanents hexproof and indestructible until end of turn, while also locking your life total
MTG 's Final Fantasy collab has inspired four new precon Commander decks, featuring major characters from Final Fantasy 6 , 7 , 10 , and 14
This is great with a fun new permanent matters concept