You can easily have an army of 0/4 and 0/6 walls that cost 1 or 2 mana attack as 4/4 and 6/6 creatures very early in the game
Banish from Edoras The Battle of Bywater Bill the Pony Boromir, Warden of the Tower Dawn of a New Age Dnedain Blade Eagles of the North Eastfarthing Farmer East-Mark Cavalier owyn, Lady of Rohan Errand-Rider of Gondor Escape from Orthanc Esquire of the King Faramir, Field Commander Flowering of the White Tree Fog on the Barrow-Downs Forge Anew Frodo, Sauron's Bane Gandalf the White Hobbit's Sting Landroval, Horizon Witness Lost to Legend Nimble Hobbit Now for Wrath, Now for Ruin
The combination lacks card advantage, making it crucial to win before running out of resources
If the top card is not a land, you'll still get a chance to see it, so that you get cool information, and if it sucks, you can shuffle with a Terramorphic Expanse
Squawkabilly ex ( Paldea Evolved & Paldean Fates ) A necessary evil in some decks, Squawkabilly exs Squawk and Sieze ability is a great way to get out of a bad hand, should we start the game with one
Chart shows the price of Strong Energy #115 at the end of each month going back as long as we have tracked the item.