I might not be drawing 8-10 cards per turn but I should be able to keep up with my land drops and have a puncher's chance at pulling into the cards I need to do what I want to do
That said, there are still some gems within the rough that could see play if more accessible
Standard Has Options to Keep Crewing Vehicles So you draw two Vehicles
If multiple phases are added to the same point in your turn, the most recently created phase happens first
UR: Expensive Spells This archetype, like UW, can end up playing at various speeds depending on which combinations of cards you draft
In constructed formats, you can just re-cast another copy to get rid of it if it gets too many counters, and in Commander, your life total starts so high that it hardly ever matters